Autodesk Maya

I have dabbled with Maya since the 1.0 release on NT. Mostly pusing tutorials around for about 8 years, without using it on production.

I was thrust into using it in 2007 where I switched the Renderman render pipeline at the Adelaide office of Rising Sun Pictures from XSI and Affogato to Maya and 3delight for Maya. So in three weeks I learnt how to script, how the DAG nodes all fitted together and implented a new pipeline.

For me Maya has been a Lighting and Rendering tool around a custom pipeline. Now that I have used it for a number of years I am coming back to the basic features, modelling, rigging and the within.

The documentation is fairly complete, and it works in a pretty reproducable way so its quick to pick up how to add a new capability to Maya through tinkering.

My experience with the SDK, has been the use of Mel and Python scripting, with a bried experience to the OpenMaya and C++ API.

Started Using: 
1999
Expertese (0-Beginner, 5-Expert): 
3