Renderman Standard

I have only used two Renderman renderers: 3delight and PRMan But I have had about 4 years of experience with the Renderman REYES standard including
  • Comprehensive RIB file syntax comprehension and debugging
  • Writing Renderman Shading Language (RSL)
    • Surface Shaders, including a wide variety of BRDFs and techniques
    • Displacement Shaders
    • Light Shaders
    • Volume Shaders
    • Message Passing
  • Creating procedural Geometry
  • Working with Renderman Translators
    • Affogato for XSI
    • 3delight for Maya
    • Solid Weta's Proprietary Translator
Started Using: 
Expertese (0-Beginner, 5-Expert):