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Mullet: Quake 3 model

Second quake character made, for the love of ugg boots, mullets and goatees
Modeled and mapped in 3DSMax, painted in Deep paint 3D and Photoshop animated in Character Studio

for install instructions see planet quake

.pk3 mullet for Quake 3 download

  • Skills demonstrated
    • low polygon modelling
    • UV mapping
    • effecient use of map
    • texture painting
    • social commentary
  • Time taken
    • 4 days
    • modelling: 6 hours
    • UV mapping: 6 hours
    • texture painting: 4 hours
    • rigging & animation: 5 hours (note animation uses, visor .bip)

Sam Hodge: annasam@senet.com.au, Adelaide, South Australia
Phone: (08)8346-4030 Mobile: 0417801006