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	<title>Samiam's Scribble Pad &#187; Maya OpenGL</title>
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	<description>Random Thoughts of Sam Hodge, about Life, Art and Technology</description>
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		<title>Thread about tiled normal and colour maps in the Maya viewport</title>
		<link>http://www.hodge.net.au/sam/blog/2013/05/25/thread-about-tiled-normal-and-colour-maps-in-the-maya-viewport/</link>
		<comments>http://www.hodge.net.au/sam/blog/2013/05/25/thread-about-tiled-normal-and-colour-maps-in-the-maya-viewport/#comments</comments>
		<pubDate>Sat, 25 May 2013 01:19:14 +0000</pubDate>
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				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Maya OpenGL]]></category>

		<guid isPermaLink="false">http://www.hodge.net.au/sam/blog/?p=403</guid>
		<description><![CDATA[Thread on the Area Forums The script that saved my bacon: Multi Channel Setup MEL Mel script itself Which used an Add/Multiply node instead of a multiLayer texture. Works with Mental Ray and in inbuilt renderer, but with 3delight and normal maps not so much. Now our playblasts can look sweet with tiled UVs and [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://area.autodesk.com/forum/autodesk-maya/materials/how-to-view-tiled-normal-maps-and-colour-maps-in-the-viewport-in-maya/"> Thread on the Area Forums</a></p>
<p>The script that saved my bacon:</p>
<ul>
<li><a href="http://www.pixelcg.com/blog/?p=88">Multi Channel Setup MEL</a>
<li><a href="http://www.pixelcg.com/blog/wp-content/uploads/2010/04/ash_multi_2011.zip"> Mel script itself</a><br />
</u></p>
<p>Which used an Add/Multiply node instead of a multiLayer texture.</p>
<p>Works with Mental Ray and in inbuilt renderer, but with 3delight and normal maps not so much.</p>
<p>Now our playblasts can look sweet with tiled UVs and Viewport 2.0</p>
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